About

By connecting inputs and outputs in unconventional ways, artist and creative coder Andreas Refsgaard allows people to experiment, interact and have fun with algorithms and machine learning.

Cover Image for About

Andreas Refsgaard is an artist and creative coder based in Copenhagen. Working in the field between art and interaction design he uses algorithms, coding and machine learning to explore the creative potentials of emerging digital technologies.

His works have been published in New Scientist, Vice, Gizmodo, PSFK and Designboom, awarded by Interaction Awards and Core77 and exhibited in museums and at festivals in Europe, North America, Asia and Australia.

Andreas Refsgaard

Bananas and mood tracking

Artistic projects

In his artistic practice, Andreas applies a humorous and cheerful approach to the digital tools and their potential applications, purposes and values. His works often consists of imaginative and unconventional combinations of inputs and outputs allowing people to e.g. play music using eye-movement, control games by making silly sounds or transforming drawings of musical instruments into real compositions.

His playful, somewhat wacky and often interactive works are characterised by a naive and openminded approach, which questions and exposes both the possible benefits and drawbacks of the applied technologies in a straightforward and unassuming manner.

Workshops, talks and commercial projects

Along the side of his artistic practice Andreas teaches workshops on creative uses of AI, code and machine learning at Danish and international art and design schools. He also frequently gives talks and presentations on the subject at conferences, events and festivals throughout the world. As a freelance creative coder Andreas has worked on a number of commercial projects for clients like Google Creative Lab, Carlsberg, Philips and LittleBits.

ml4a - Machine Learning for Artists

Andreas Refsgaard and Gene Kogan in Seoul 2016

Contributions

Andreas is a regular contributor to ml4a, a free resource on machine learning for artists and regularly publishes videos, texts and tutorials in attempt to demystify machine learning and facilitate a greater public understanding of the subject. In 2020 Andreas was selected for a ml5.js fellowship, for which he created 24 playful examples of artistic use of machine learning with the simple JavaScript library.

Highlighted achivements

2021
Book release
Textbook written in collaboration with psychologist Mads Korsgaard, introducing and exploring the field between art and artificial intelligence
2020
Art Exhibitions
Exploring more artistic work and getting the chance to exhibit at Radar Contemporary and ICIA alongside people I really admire
2019
Keynote Speaker
Started doing bigger speaking events such as UX Riga, Design Matters & Push Conference
2019
Launched Booksby.ai
Booksby.ai is a website that sells books made entirely by AI
2017
IXDA Award Winner
Won best Student Project at IXDA Awards in NYC
2017
Teachable Machine
Was part of creating Teachable Machine for Google Creative Lab in collaboration with Lasse Korsgaard in our joint studio Støj
2016
New Scientist
My project “Eye Conductor” was featured on the front page of New Scientist website
2015
Graduated from CIID
Finished my studies at Copenhagen Institute of Interaction Design

Background

Andreas holds a MSc IT from IT University of Copenhagen and a Bachelor in Sociology from University of Copenhagen and attended the 1-year Interaction Design Programme at Copenhagen Institute of Interaction Design in 2015.

Download CV here.