In this paper interaction designer Andreas Refsgaard describes how machine learning has become an integrated part of the practice of his creative coding studio Støj. While they still rely on coding for most of their work, training machine learning algorithms has changed their attitude towards a lot of problems and enabled them to see a whole new range of opportunities for projects. By enabling people to decide upon and train their own unique controls for a system, the creative power shifts from the designer of the system to the person interacting with it. The paper surveys several playful projects actively seeking out unconventional connections between inputs and outputs using simple machine learning techniques. Games are controlled by making silly sounds, music is composed by drawing instruments on paper and algorithms are trained to decide what is funny, funky or boring.